#ifndef __SCENEOBJECT_H__
#define __SCENEOBJECT_H__

#include "scene/sceneobjectbase.h"

class CSceneObject: public CSceneObjectBase{
public:
    CSceneObject( CMDXParticleManager *pParticleManager, ESceneObjectType eSceneObjectType, const char* strExtData );
    virtual ~CSceneObject();
    virtual bool32 Init( const char* strFileName, Vector3 pPos, Vector3 pRotaion, Vector3 pScaltion, const char* strResourceSpace );

};



#endif
